As we've mentioned before and you've likely noticed, strike missions are getting harder. ![]() Our intention was for Strike Missions to be that intermediary step into 10-person content. We gathered data to determine why, and the most common answer was that there is a giant leap in difficulty between raids and other endgame content, and there isn't anything to help players work their way up. They're a unique experience and community that we want to find better ways to support, the biggest challenge in creating more is the small audience they attract. ![]() I don't know how people make up shit all the time from what they actually said. Latest patch Dev tracker Guild Wars 2 Discord Optional description Nightmode Lights on Content Filters
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